Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Friday, April 4, 2008

Portal [No-Steam]

Portal







Information:

Developer: Valve Corporation
Publisher: Valve Corporation
Distributor: Electronic Arts, Valve Corporation
Engine: Source engine
Platform: Windows via Steam, Xbox 360, PlayStation 3
Genre: Puzzle, first-person, science fiction
Mode: Single-player
Rating:
ESRB: T
Media: Blu-ray Disc, download, DVD
System requirements:
Minimum:
1.7 GHz processor, 512 MB RAM, DirectX 8 compatible video card, Windows 2000/XP/Vista
Recommended:
Pentium 4 processor (3.0 GHz or better), 1 GB RAM, DirectX 9 compatible video card, Windows 2000/XP/Vista



Plot:

Portal's plot is revealed to the player via audio messages from GLaDOS and side rooms found in the later levels. The game begins with Chell waking up from a stasis bed and hearing instructions and warnings from GLaDOS about the upcoming test experience. This part of the game involves distinct "test chambers" that, in sequence, introduce players to the game's mechanics. GLaDOS's announcements serve not only to instruct Chell and help her progress through the game, but also to create atmosphere and develop the AI as a character. Throughout this portion of the game, Chell is promised cake and grief counseling as her reward for completing all the test chambers.
A typical Portal level with both of the player's colored portals opened. The Weighted Companion Cube can also be seen.
A typical Portal level with both of the player's colored portals opened. The Weighted Companion Cube can also be seen.

Chell proceeds through the empty Enrichment Center, only interacting with GLaDOS. Over the course of the game, GLaDOS' motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, much of GLaDOS's speech suggests insincerity and callous disregard for the test subjects, such as leading Chell through "a live fire course designed for military androids" because the usual test chamber is being repaired. In another chamber, GLaDOS boasts about the fidelity and importance of the "Weighted Companion Cube", a waist-high crate with pink hearts on each face, for helping Chell to complete the chamber, but then declares that it "unfortunately must be euthanized" in an "emergency intelligence incinerator" before Chell can continue. Some chambers include automated turrets that will fire upon Chell; Chell is able to disable them, causing them to sympathize with her before they shut down.

After Chell completes the final test chamber, GLaDOS congratulates her as the platform she is riding begins to slide into a large furnace to incinerate her. As GLaDOS assures her that "all Aperture technologies remain safely operational up to 4000 degrees Kelvin", Chell barely escapes and GLaDOS tries to assure her that the furnace was all part of the test, even though it is obvious that GLaDOS actually was attempting to kill Chell. Throughout this section, GLaDOS still sends messages to Chell and it becomes rather clear that GLaDOS has become corrupt and may have even killed all surviving people in the center, or there never were any at the start of the game. Chell makes her way through the maintenance areas and empty office spaces behind the chambers. Now, instead of guidance from GLaDOS, graffiti messages point Chell in the right direction. These "backstage" areas, which are in extreme disrepair, stand in stark contrast to the pristine test chambers. The graffiti includes statements such as "the cake is a lie" and pastiches of Emily Dickinson's poem "The Chariot" and Henry Wadsworth Longfellow's "The Reaper and the Flowers", mourning the death of the companion cube.

GLaDOS attempts to dissuade Chell with threats of physical harm and misleading statements claiming that she is going the wrong way as Chell makes her way deeper into the maintenance areas. Eventually, Chell reaches a large chamber where GLaDOS's hardware hangs overhead. GLaDOS continues to attempt to plead with Chell, but during the exchange one of GLaDOS' core chips falls off. Chell drops it in an incinerator, and GLaDOS reveals that Chell has just destroyed the "morality core", which the Aperture Science employees allegedly installed after GLaDOS "flooded the enrichment center with a deadly neurotoxin", and goes on to state that now there is nothing to prevent her from doing so once again. A six-minute countdown starts up as Chell dislodges and incinerates more pieces of GLaDOS. After she has destroyed the final piece, a portal malfunction tears the room apart and drags everything to the surface. Chell lands outside the gates of the facility amid the rubble of GLaDOS.

The final scene, after a long and speedy zoom through the bowels of the facility, shows a mix of shelves surrounding a chocolate cake and the Weighted Companion Cube. The shelves contain various metallic "eye" components similar to GLaDOS' core chips, some of which begin to light up before a robotic arm descends and extinguishes the candle. The credits roll, and GLaDOS delivers a concluding report about Chell: the song "Still Alive", in which GLaDOS sings "I'm doing science and I'm still alive."


Screenshots:






Download:

http://rapidshare.com/files/103803964/La_Port-By_h3Xx.part01.rar.html
http://rapidshare.com/files/103803973/La_Port-By_h3Xx.part02.rar.html
http://rapidshare.com/files/103803970/La_Port-By_h3Xx.part03.rar.html
http://rapidshare.com/files/103819042/La_Port-By_h3Xx.part04.rar.html
http://rapidshare.com/files/103819047/La_Port-By_h3Xx.part05.rar.html
http://rapidshare.com/files/103819392/La_Port-By_h3Xx.part06.rar.html
http://rapidshare.com/files/103819413/La_Port-By_h3Xx.part07.rar.html
http://rapidshare.com/files/103818820/La_Port-By_h3Xx.part08.rar.html

Gothic 2: Night of the Raven - Expansion

Gothic 2: Night of the Raven - Expansion







Information:

Developer: Piranha Bytes
Publisher: JoWood, Aspyr
Distributor: JoWood, Aspyr
Engine: Gothic engine
Version: 2.70
Platform: Windows XP
Release date: 22 August 2003
Genre: Role-playing gmae
Mode: Single player
Rating:
ESRB: Mature
PEGI: 12+
USK: 12+
System requirements: Copy of Gothic II (Search My post's), 1.2GHz Processor, 512MB RAM, 64MB Video Card
Input method: Keyboard and mouse



Plot:

The expanded version of the story from the original Gothic II, told by the addon, introduces a new world called Jharkendar. Situated in the northeast of Khorinis, Jharkendar is presented as an ancient, deserted city. The player helps the Water Mages, also present in Gothic, but which were missing in Gothic II,[7] open a portal, found in an old temple in the land of Khorinis.

After managing to open the portal to the ancient city of Jharkendar, the hero learns about the dangers threatening the island. With the help of the pirates (also a new guild introduced by the addon), the hero manages to defeat Raven (an old character from the first Gothic, which also was not present in the second part of the franchise). Following the defeat of Raven, the hero recovers Beliar's Claw, an ancient artifact.

In the continuation of the story, the player is confronted with the same plot present in the original game.

Screenshots:






Download:


http://rapidshare.com/files/102396222/MaurosII_Epektasi-By_h3Xx.part1.rar
http://rapidshare.com/files/102399902/MaurosII_Epektasi-By_h3Xx.part2.rar
http://rapidshare.com/files/102400192/MaurosII_Epektasi-By_h3Xx.part3.rar
http://rapidshare.com/files/102403994/MaurosII_Epektasi-By_h3Xx.part4.rar
http://rapidshare.com/files/102497684/MaurosII_Epektasi-By_h3Xx.part5.rar
http://rapidshare.com/files/102498135/MaurosII_Epektasi-By_h3Xx.part6.rar
http://rapidshare.com/files/102503493/MaurosII_Epektasi-By_h3Xx.part7.rar
http://rapidshare.com/files/102509106/MaurosII_Epektasi-By_h3Xx.part8.rar

Sunday, March 2, 2008

Gothic 2

Gothic 2




















Information:

Developer: Piranha Bytes
Publisher: JoWood, Atari
Distributor: JoWood, Atari
Engine: Gothic engine
Version: 2.60
Platform: Windows
Genre: Action RPG
Mode: Single player
Rating:

ESRB:
M (Mature)
PEGI: 12+

Media:
CD (3)
System requirements: 700 MHz CPU, 256 MB RAM, 32 MB GPU
Input method: Keyboard and mouse


Plot:

The Nameless Hero is instructed by Xardas on the new danger, an army of evil that has gathered in the mine valley, led by dragons. Xardas sends the Hero to Lord Hagen, leader of the paladins, to retrieve the Eye of Innos, an artifact which makes it possible to speak with the dragons and learn more about their motivation. The Nameless Hero starts to the City of Khorinis and after he found a way to enter the city, he learns he has to join one of the factions – the militia, the fire mages or the mercenaries – to be permitted entrance to Lord Hagen. When finally meeting the head of the paladins, the Nameless Hero is first sent into the mine valley, which is now overrun by Orcs, to bring back evidence of the dragons. In the castle, the former old camp, Garond heads the mission of the paladins. He also knows about the dragons, since the castle has already been attacked by them, but is only willing to write a notice on it for Lord Hagen, after the Nameless Hero has gathered information on the status in the mines. By the time the Hero exits the valley with the note about the dragons, the evil forces have become aware of his quest. Seekers are spread throughout the isle, with the goal to kill him. Presented with the note Lord Hagen is willing to give the Eye of Innos to the Hero and sends him to the monastery of the fire mages to retrieve it. But shortly before the Hero arrives there, the eye was stolen. The Hero chases after the thief, but just arrives in time to witness Seekers destroy the Eye of Innos. A smith can repair the amulet, but for the magical power to be restored, a ritual with high mages representing the three gods is necessary. Vatras, the water mage, prepares the ritual and represents Adanos. With former fire mage Xardas representing Beliar, Pyrokar, head of the fire mages, joins the ritual reluctantly to represent Innos. The mages manage to restore the power of the Eye of Innos and so the Hero can head back to the valley to destroy the four dragons that live there. After all of the dragons are killed, the Hero travels to Xardas' tower to report to him, but the mage is gone. The Hero is given a note from Xardas by Lester, telling him he was to find more information in the fire mages' monastery, in the book 'The Halls of Irdorath'. The book contains a sea map, showing the way to the isle Irdorath, one of the ancient temples of Beliar that once disappeared. The hero assembles a crew and gets a ship and a captain for that ship to sail to Irdorath and confront the leader of the dragons – the undead dragon.


Screenshots:






Download:



http://rapidshare.com/files/94875535/Gothic-II_By_h3Xx.part01.rar

http://rapidshare.com/files/94892086/Gothic-II_By_h3Xx.part02.rar
http://rapidshare.com/files/94908681/Gothic-II_By_h3Xx.part03.rar
http://rapidshare.com/files/94924137/Gothic-II_By_h3Xx.part04.rar
http://rapidshare.com/files/94937214/Gothic-II_By_h3Xx.part05.rar
http://rapidshare.com/files/94966538/Gothic-II_By_h3Xx.part06.rar
http://rapidshare.com/files/94974516/Gothic-II_By_h3Xx.part07.rar
http://rapidshare.com/files/95075232/Gothic-II_By_h3Xx.part08.rar
http://rapidshare.com/files/95099651/Gothic-II_By_h3Xx.part09.rar
http://rapidshare.com/files/95114970/Gothic-II_By_h3Xx.part10.rar
http://rapidshare.com/files/95132091/Gothic-II_By_h3Xx.part11.rar
http://rapidshare.com/files/95153170/Gothic-II_By_h3Xx.part12.rar
http://rapidshare.com/files/95737248/Gothic-II_By_h3Xx.part13.rar
http://rapidshare.com/files/95751012/Gothic-II_By_h3Xx.part14.rar
http://rapidshare.com/files/95762979/Gothic-II_By_h3Xx.part15.rar
http://rapidshare.com/files/95773297/Gothic-II_By_h3Xx.part16.rar
http://rapidshare.com/files/95197928/Gothic-II_By_h3Xx.part17.rar



Help:

Mount the .nrg file and run it, after the install play normally!!!


P.S. I had played Gothic 2 & 3 and I think that Gothic 2 is better!!!

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