Friday, April 4, 2008

Gothic

Gothic







Information:

Developer: Piranha Bytes
Publisher:
Flag of Europe Egmont Interactive
Flag of the United States Xicat Interactive, Inc.
Distributor:
Flag of Europe Egmont Interactive
Flag of the United States Xicat Interactive, Inc.
Engine: Gothic Engine
Version: 1.08k
Platform: Windows
Genre: Action RPG
Mode: Single player
Rating:
ESRB: T (Teen) 13+
USK: 12+
System requirements: Intel Pentium II 400 MHz CPU, 128 MB RAM, 16 MB GPU
Input methods: Keyboard and mouse



Plot:

The Game begins with the Nameless Hero thrust into the barrier, and soon afterward befriended by Diego, one of the Shadows from the Old Camp. After the Hero has joined a camp, he is sent to the Swamp Camp to aid a ritual that is supposed to destroy the barrier.

The Hero has to reclaim a focus stone for Y'Berion, leader of the Swamp Camp. Afterwards, he must help another high-ranking Swamp camp member gather minecrawler secretion to help the novices contact the Sleeper. The Hero heads to the Old Mine and kills a Minecrawler Queen, securing enough secretion in the process. Afterwards his faction awards him with a promotion.

Next, the Hero must secure an Almanac that is needed for the invocation, from a band of Black Goblins. Finally, the ritual is ready to commence (thus begins chapter 3).

The ritual fails, and the hero is sent to the nearby Orc Cemetery to try and figure out what happened. After his return, he is sent to gather healing herbs for Y'Berion, who is ill. The Hero is unable to help him, and Y'Berion dies. Cor Angar takes command of the camp and sends the Hero (along with the focus stone and the Almanac) to the mages at the New Camp, to help in their escape plan.

The water mages plan to bust out of the barrier using huge amounts of ore to power the spell to free themselves; they, however, require the 5 focus stones to be able to do it. The Hero is sent to gather the remaining four focus stones. At each of the locations, one of the Hero's friends helps him. Milten (Fire Mage in the Old Camp) helps him at the Stonehenge, Diego (Shadow in the Old Camp) at the Troll Canyon, Gorn (Mercenary from the New Camp) at the Cloister Ruin and Lester (Novice of the Swamp Camp) at the Mountain Fortress. These four had forged a pact to help the Hero in his quests.

After the focus stones are secured, Saturas (leader of the Water Mages) wants the Hero to perform one more task - to summon other mages inside the Barrier, to help. At this point, the Hero is able to acquire new armor again. However, tragedy has struck! The mine controlled by the old camp has collapsed when the diggers breached an underground river. Gomez, leader of the Old Camp, used the ore from the mine to trade with the king. With his ore gone, he knew he would lose his position of power within the barrier, so he plans to attack the New Camp and secure their mine. The Fire Mages disagree with Gomez's plan and in a fit of rage Gomez slaughters all the Fire Mages (except Milten, who managed to escape) and marches on the New Camp. The Hero is deemed a traitor, and cannot enter the camp any more. If the Hero joined the Old Camp, he is now able to join the New Camp instead.

The Hero must now seek the elusive 13th mage, Xardas, who has turned his back to the other mages to study the Dark Arts. Unfortunately, he lives in a huge tower deep in the Orc Lands. After defeating his three guard golems, the Hero meets Xardas. Xardas sends the Hero to seek a renegade Orc shaman, Ur-Shak, in order to be able to peacefully enter the Orc Village (which guards the entrance to an ancient temple). The hero is sent to the Free Mine to get the help from an Orc there.

Unfortunately, the Free Mine is now under the control of the Old Camp. Gorn helps the Hero in his fight. At this point, the Hero is also able to get Wolf, a mercenary from the New Camp, to make him a special armor from minecrawler plates. Afterwards, the Hero proceeds to make the artifact required to get peaceful admittance into the Orc Village (an Ulu-Mulu).

The Hero battles against five undead Shamans to proceed further into the temple, but is unable to defeat the 5th. Xardas speaks of a magic sword, Uriziel, that the hero must get to progress further. In order to power up the sword, the Hero must trick the Water Mages, and use the mound of ore stored in their camp. Afterwards, the whole New Camp will consider the Hero a traitor. Uriziel can be turned into a magic Rune, if he is a mage.

Equipped with the finest armor (found in Xardas' old tower) and weapon in the game, the hero enters the temple to finally defeat the Sleeper. He succeeds in doing so, but is buried alive once the temple begins collapsing. The Barrier, however, has been destroyed.


Screenshots:





Download:

http://rapidshare.com/files/102038913/Mauros-By_h3Xx.part01.rar
http://rapidshare.com/files/102061204/Mauros-By_h3Xx.part02.rar
http://rapidshare.com/files/102082531/Mauros-By_h3Xx.part03.rar
http://rapidshare.com/files/102086472/Mauros-By_h3Xx.part04.rar
http://rapidshare.com/files/102090335/Mauros-By_h3Xx.part05.rar
http://rapidshare.com/files/102209743/Mauros-By_h3Xx.part06.rar
http://rapidshare.com/files/102214054/Mauros-By_h3Xx.part07.rar
http://rapidshare.com/files/102218647/Mauros-By_h3Xx.part08.rar
http://rapidshare.com/files/102225255/Mauros-By_h3Xx.part09.rar


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